A bit late, but in light of my revise-and-resubmit re: my original proposal here’s my revised presentation proposal for the Queerness in Games Conference 2018 as it was submitted April 14th, 2018:
To track the flow of information within archaeogaming, I have created a proto-ontology of archaeogaming as it may be perceived through a queer interdisciplinary lens. In an effort to express ideas in an accessible and interdisciplinary way a short explanation of both what archaeogaming is and does as a crux of archaeology and gaming will be provided alongside an explanation of the ontology-as-method approach taken by this project. This project began as a mind-mapping exercise, and the ontological method which has since been applied will be explained through that progression.
In order to facilitate this work, I have taken terms from the bibliographies of several texts and created a series of connections between these terms and an edited Canadian Archaeological Association ethics statement. Additionally, I have taken terms from the instructional manual of an early Pokemon game to demonstrate one of the ways in which this ontology may be put into practice. As this project works to identify potential sticking points and holes within the current practice of archaeogaming, I have come to this project through a lens of queer studies and discourse in order to showcase said sticking points with reference to a more established field of study.
As I have already presented this project at Currents (the Macewan University Anthropology, Economics, and Political Sciences Undergraduate Conference) as of March 3rd I have a good understanding of how to structure time for a 20 minute presentation:
- 5 minute archaeogaming explanation
- 3 minute ontology explanation
- 12 minute project talk (including explanation of future work to be done with this project)
The map described in the above abstract may be found at: https://twitter.com/mxmoireabh/status/951213232416411649