Decided to make my QGCon 2018 application public because conference apps always stress me out and I’m always curious about how other people put theirs together so I figured I should be demonstrative of the Academia I Wanna See.
Brieal is a fourth-year undergraduate honours student in the department of anthropology at Macewan University in Edmonton, Alberta. They’re interested in far too many things. Primarily, however, they’re interested in linguistic anthropology and language revitalization, archaeogaming and the people who do it, literary theory and its applications in things that aren’t English papers, and how these disparate ideas actually all make sense together (but only if you squint a bit, tilt your head to the side, and whisper “digital humanities” over and over). When they aren’t yelling their way through their degree they spending time with their shiba inu named Sushi and naps.
Ontologies of Practice: A Proto-Ontology of Queer Archaeogaming
To track the flow of information within archaeogaming I have created a proto-ontology of archaeogaming as it may be perceived through a queer interdisciplinary lens. This project works to identify potential sticking points and holes within the current practice of archaeogaming by placing practices and methodologies within the context of the potentials within queer archaeogaming. To facilitate this, I have taken terms from the bibliographies of several texts and created a series of connections between these terms and an edited Canadian Archaeological Association ethics statement. Additionally, I have taken terms from the instructional manual of an early Pokemon game to demonstrate one of the ways in which this ontology may be put into practice. The method for this project was originally designed as a mind-mapping exercise, however as it progressed it slowly became closer to an ontology in-practice. This is to be considered as a positive change, as in the form of a [proto-]ontology it may be better understood not only by people working within the archaeogaming community, but also potentially in the future by archaeogaming AIs.
This panel will consist of a short (approximately 15-20 minutes) explanation of what archaeogaming is and where this research fits into present archaeogaming practice, and is to be followed by a demonstration of archaeogaming-as-method by using the ontology to map how different resources may be labeled as queer archaeogaming (3 examples, approximately 10 minutes each).
The map described in the above abstract may be found at: https://twitter.com/mxmoireabh/status/951213232416411649